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Split Island scout view

Split Island

This TH4 war base follows an anti-3 star design, sacrificing Town Hall placement on the side to secure the core defenses. The Mortar and Clan Castle are positioned at the heart of the base, shielded by double-layered walls. A strategic gap between the outer buildings and the core creates pathing issues, causing enemy troops to circle around rather than head straight for the defenses. Cannons and Archer Towers provide layered protection, ensuring attackers waste time and troops before breaching the center.

#war#anti-3-star#defense#anti-air

Clan Castle Troops

Valk
1x
Loon
1x
Archer
2x

Strengths

Mortar & CC Fortress

The Mortar and Clan Castle sit like royalty in the middle of the base. By keeping them well‑guarded, the layout maximizes splash damage and defensive reinforcements, crippling swarms of low‑health troops. Enemy Giants bash on walls while the Mortar relentlessly blasts their backup, turning every ground push into a nightmare.

Circle of Doom Pathing

The gap between the core and outer buildings forces attackers into a scenic but deadly route around the base. Giants, Archers, and Barbarians get distracted by collectors and camps, delaying or completely thwarting their advance on key defenses. This pathing trick keeps the core untouched until late in the raid, draining both firepower and attacker morale.

Town Hall Bait & Trap

Placing the Town Hall on the outer edge tempts attackers to snipe it for an easy star. Once committed, troops trigger concealed traps and come under concentrated fire from Archer Towers and Cannons. By the time they breach the core, they’re battered and low on resources, making a 3‑star nearly impossible.

Milan Gaming icon
Milan Gaming
12/21/2024